![]() ![]() The first significant update to the engine was the release of the PC version of Lost Planet: Extreme Condition, which was the second PC game to support DirectX 10 and the first with a DirectX 10 demo. įor Lost Planet: Extreme Condition and its use of MT Framework, Capcom highlighted the following features supported by the engine: a light motion blur effect called "2.5D motion blur" (based on the "Stupid OpenGL Shader Tricks" presentation by Simon Green at the Game Developers Conference 2003) is supported to help smooth 30 fps games Light-Space Perspective Shadow Maps, a form of shadow mapping, is used for the rendering of the shadows and a technique called Percentage Closer Filtering to smooth them normal mapping, HDR rendering, soft particles, variable amounts of MSAA, and a technique with which particles can be rendered at 1/4th of the full resolution for the benefit of performance basic physics handling by the integrated Havok middleware, and a custom physics engine to handle character-local physics calculations such as cloth physics and inverse kinematics. MT framework supports multithreading techniques to take advantage of the multicore CPUs that are being used in the Xbox 360 and PlayStation 3 consoles, as well as modern PCs. Because of its PC development tools, video games can be programmed first on the PC, and then adjusted to run on console hardware. In 2004 the project had started by just one programmer but in the following years and as they added support for more platforms more people joined in. The engine was built to use PC development tools and initially target the Xbox 360 system because of its similarity to the PC platform. MT Framework 1.x ĭevelopment of MT Framework had begun in September 2004 based on the Onimusha 3 engine. As such, the decision to further develop MT Framework and extend its internal use was made. Capcom evaluated the Unreal Engine 3 engine for adoption as their internal engine, but decided against it due to some performance limitations and difficulties of getting technical support from its American developer, Epic Games, in Japan. At first MT Framework was being developed to be used in Dead Rising and Lost Planet: Extreme Condition only. ![]() ![]() Thus, the decision to build an engine that would support the needs of all of Capcom's developers was made. Additionally, two offshoots of the engine have been made MT Framework Lite targets the Wii and PlayStation 3 consoles, and MT Framework Mobile powers games for the Nintendo 3DS, PlayStation Vita, Android and iOS.Īs of 2014, Capcom's stance on the future of the engine is that while it will continue to be used to create games for the seventh generation of video game consoles, smartphones and handhelds, Panta Rhei and the RE Engine, which was used to develop Resident Evil 7: Biohazard, are intended to be MT Framework's successors for developing games for the eighth generation of video game consoles.īefore the creation of MT Framework, Capcom's internal development teams were each using engines and tools of their own design, a process that was deemed inefficient. Throughout the years MT Framework received various updates, most significant of which was a major revision called MT Framework 2.0, introduced with Lost Planet 2 in 2010. The visuals of the first games built with the engine were well received, and MT Framework has also won a CEDEC award. As a result, the vast majority of their internally developed video games for the PlayStation 3 and Xbox 360 platforms were created on it, including four new titles and three remastered ports of past titles in the Resident Evil series. While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". MT Framework is a game engine created by Capcom. ![]() Microsoft Windows, Xbox 360, PlayStation 3, Xbox One, PlayStation 4, Nintendo Switch, Wii U, Wii, Nintendo 3DS, PlayStation Vita, iOS, Android Game engine created by Capcom MT Framework ![]()
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